The 2-Minute Rule for war magic 5e
Wild Magic: You can want your DM to magic surge you everywhere to keep items interesting. Your abilities are quite cool, but I feel they drop flat when compared to the newer sorcerer bloodlines. Take +one to CHA, and like the Cleric or Druid, you’ve acquired a solid start off that just needs a bit high-quality-tuning in the course of the early l